In general it allows you to paint over voxel model with different colors/shaders, of course without blending. It may copy just surface if need - super cool to create clothes, stamp logos, shells. Copy tool got rich improvement - respects alphas, makes optional extrusion, may copy just surface. fixed: grow & smudge brushes was incorrectly working with masks and symmetry. ![]() fixed: drawing with E panel modes was hanging sometimes on very close look to model. Pose tool with "Through all volumes" issue solved. Solved problem of incorrect showing of the symmetry plane in Voxel room. The problem of pose tool over non voxelized object resolved. Important change: perspective center will be on the center of viewport, not on whole window center as it was before. So correcting autopo results was really annoying in some cases. It is important because previously adding even one stroke was discarding all original curvature surface info. Autopo improved - manual strokes will only partially influence edgeflow - only areas close to stroke bound sphere will be affected. If edge is under surface it will be picked. I made smarter edge picking algorithm for retopo room. ![]() It is still not fully optimized, so painting over the really big images may be slow. You will see summary volume immediately while painting. I made realtime preview for Sketch tool. I made possibility to paint over materials and masks directly in 3D-Coat. Some of them may be removed or essentially changed later. Even if UI element is hidden with new "Customize UI" mode it will be accessible through the hotkey. Painting over big materials/masks will be fast too. when 3B saved 3DC creates jpg with preview in same folder. Ignore back faces will work correctly with eraser. dependence parameters restored, CustomizeUI button moved to memu (Edit & Windows). Important instability issue in Paint room solved. Fixed problem of painting with big brush near symmetry plane using material. Probably it is better to remove it from there and place just in export, but I will consider. Enabled "VoxCleanup" command in retopo menu just for experiment - it is tesselation that works like dynamesh in ZB (done many months ago). New voxel export option - "File->Export projected quads" - alternative high quality quad only voxel export ![]() UI improvement - you will be able to exclude almost any UI elements that you are not using - (see button). enabled materials/masks painting (still slow on big maps, will be resolved very soon) "Run brush along curve" issue solved. I made warning if there is no enough disk space to write file or if something prevents to save correctly (to avoid loosing work). Still alpha, still need some re-organisation. I made correct transition to voxels after LC tools, correct Undo/Redo after voxelization, solved problem related to "explosion" of the mesh. Sketch tool/reference image are corrected to work well with non power 2 textures and to avoid shadowbox preview in tools but Sketch tool. There is checkbox "Remove stretching" in usual surface tools to remove stretching after the end of stroke. Usual surface tools will also well compatible with LC. I made a big work of improving stability and quality in LC. Instuctions about installing CUDA for Linux
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